Fill the gaps in knowledge for the lesson time missed during Covid-19 

A step by step guide through the GCSE PE Paper 1 and Paper 2 content, following the specification set by all the exam boards worth 60% of overall grade.

A complete online tutorial providing detailed information on how to achieve the top grades in GCSE PE. 

A masterclass coaching you how to answer difficult exam questions and to understand what the marker is looking for. 

A detailed guide through the coursework worth 10% of overall grade.

Worksheets, documents, articles, PowerPoints, exam questions, mark schemes and many more resources worth £100s. 

Self paced and concise video tutorials worth £100s for paid tutoring.

Led by an experienced PE teacher currently working in a secondary school in Birmingham.

Hi, I’m Ben Richardson

I have always had a passion for sport, so much so that I made it my career. I have an MSc Sports Science degree, a QTS in PE teaching and an Advanced Apprenticeship in Sporting Excellence – the highest accreditation potential athletes can achieve.
I am currently a PE teacher at a secondary school in Birmingham.
At my current school I have had a key role for developing the teaching and learning within core and theory-based PE.
I started to research cognitive science, the theories that underpin learning and how the brain processes information to be learnt. We have a working memory which stores up to five pieces of information for only seven seconds and we have a long-term memory that has infinite capacity and stores information forever. Only when information is transferred to the long-term memory is when it is truly learnt.
I started to develop ways in which my teaching would aid pupils to transfer information to their long-term memory but also be able to access the information and recall it when asked upon.
This course has been thoughtfully planned to incorporate all of this into learning and to ensure that pupils have a deep understanding and meaningful link to the information being taught. These include; recall activities, duel coding, rehearsal activities, instant feedback, building on pre-acquired knowledge, modelling, questioning, applying information and connecting learning to the real world and forming meaningful links.